Your control screen
Manage content and timing, track response counts and reveal results. Set the pace to suit your group.
Choose ready-made games or ask OyunDeposu AI for suggestions. You can prepare the games you will use in order during a session as a series.
Browse the ready-made games, or tell OyunDeposu AI about your topic, your group and the effect you want to create.
You describe · AI suggestsChoose from the suggested games or add your own questions. Place an icebreaker, a knowledge check and an experiential game into your training flow as one series.
Take the suggestion · You run the flowStart the session and project the shared screen. Share it in your video call for remote training. Participants join from their browsers by scanning the QR code or entering the room code.
Participants connect · No app or participant account needed.Participants answer questions, make decisions, estimate, compete or produce an outcome as a group. You follow participation and decide when to reveal the results.
You lead · Start, manage time and show the result.Don’t just show the results. Use the discussion steps of experiential games to talk through the reasons and connect the experience to real life. Revisit the session report later.
What happened? → What does it tell us? → What will we do now?Everyone sees what they need at that moment. You lead, participants decide and the shared screen brings the group together.
Manage content and timing, track response counts and reveal results. Set the pace to suit your group.
Questions, participation and results in one place. Project it in the room or share your screen in a remote session.
Everyone answers in their own browser. They can join on a phone, tablet or computer.
From the opening question to the decision experiment, from the energiser to the closing reflection, prepare every interaction you’ll use in a single series. Get suggestions from the AI or build the flow entirely yourself.
You do not need to redesign the whole training. Start by adding an interaction at the beginning, middle and end of your existing presentation.
Collect expectations in a word cloud.
Use a question to explore the group’s knowledge or opinions.
Ask: “What are you taking away from today?”
A broad, multi-purpose range of games helps you get effective results across very different settings.
In-house development, onboarding and leadership programmes.
Gather the room's expectations on a single screen in the first minute.
See how well the topic landed with a short round of questions.
Open up the team's own decisions for discussion using their own data.
Collect feedback before the room empties and review the report later.
Regular meetings, workshops and facilitation sessions.
Warm up a newly formed team with a short, light question.
Discuss what went well at the end of a project or sprint, then vote on improvement ideas together.
Have the team spread 100 points across the options; the real priority and how it splits appear on a single screen.
Pull attention back together in a couple of minutes mid-agenda.
Stages, panels and halls with hundreds of people.
Put who is in the room on screen with a single opening question.
Measure the room's opinion mid-talk and carry on from there.
Have the most-wanted topic voted on and open the panel with it.
Complete the evaluation while attendees are still in the room.
Video calls and training that brings in-person and remote participants together.
One opening question shows that the people with cameras off are there too.
When nobody unmutes, put the question on screen and the answers start flowing.
People in the room and people at home answer the same question in the same place.
Pull attention back together with a short game in a long online session.
Exam preparation, revision and discussion-based lessons.
Sweep through the whole unit with a fast round of questions.
Identify which topics need clarification before the class ends.
Measure where the class stands on a contested question and start the conversation there.
Let students give each other anonymous feedback on their work.
Lecture halls, seminars and remote classes.
See every student's answer on one screen, even in a class of a hundred.
Measure how much of the lecture landed with a handful of questions.
Collect the different decisions made on the same case and compare them.
Run game theory, behavioural economics and psychology experiments with the class.
Explore ready-made games or get suggestions from OyunDeposu AI that fit your goal.