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How does it work?

Choose a game. Start learning together.

A simple flow from preparation to the final discussion. You lead the training while participants join the experience on their own devices.

  1. Step 01

    Choose an interaction for your training.

    Start with a ready-made game or add your own questions. Combine an icebreaker, a knowledge check and an experiential game in one training flow.

    You prepare · Content and sequence are in your hands.
  2. Step 02

    Open the shared screen and share the code.

    Start the session and project the shared screen. Share it in your video call for remote training. Participants join from their browsers by scanning the QR code or entering the room code.

    Participants connect · No app or participant account needed.
  3. Step 03

    Ask the question and collect decisions.

    Explain the scenario and start the round. Track participation as everyone answers on their own device. You decide when to reveal the results.

    You lead · Start, manage time and show the result.
  4. Step 04

    Turn results into learning.

    Review the group’s answers together. Use the experiential games’ discussion steps to explore what happened, why, and how it relates to life. Revisit the session report later.

    You discover together · Experience, discussion and insight.
The right screen for everyone

One experience.
Three perspectives.

Everyone sees what they need at that moment. You lead, participants decide and the shared screen brings the group together.

Your control screen

Manage content and timing, track response counts and reveal results. Set the pace to suit your group.

The group’s shared screen

Questions, participation and results in one place. Project it in the room or share your screen in a remote session.

Each participant’s own device

Everyone answers in their own browser. They can join on a phone, tablet or computer.

An idea for your first session

Start small.
Make room for conversation.

You do not need to redesign the whole training. Start by adding an interaction at the beginning, middle and end of your existing presentation.

Sample training flow
01

Opening

Collect expectations in a word cloud.

02

Discovery

Use a question to explore the group’s knowledge or opinions.

03

Closing

Ask: “What are you taking away from today?”

Use cases

One flow.
Different rooms.

The same steps work in a corporate training and in a packed lecture hall alike: ask the question, collect the answers, talk it through together. The scenarios below are ideas to start from.

Corporate training

In-house development, onboarding and leadership programmes.

  • Expectations roundWord cloud

    Gather the room's expectations on a single screen in the first minute.

  • End-of-module knowledge checkCompetition

    See how well the topic landed with a short round of questions.

  • Decision and behaviour gameExperiential game

    Open up the team's own decisions for discussion using their own data.

  • Training evaluationRating scale

    Collect feedback before the room empties and review the report later.

Team meetings and workshops

Regular meetings, workshops and facilitation sessions.

  • Introductions gameIcebreaker

    Warm up a newly formed team with a short, light question.

  • RetrospectiveOpen-ended question

    Let everyone write what went well and what was hard from their own device.

  • Priority votePoll

    Vote on the options on the table as a team and see the ranking together.

  • Energy breakEnergizer

    Pull attention back together in a couple of minutes mid-agenda.

Conferences and large events

Stages, panels and halls with hundreds of people.

  • Getting to know the roomWord cloud

    Put who is in the room on screen with a single opening question.

  • Mid-talk pulse checkPoll

    Measure the room's opinion mid-talk and carry on from there.

  • Panel agendaPoll

    Have the most-wanted topic voted on and open the panel with it.

  • Event feedbackRating scale

    Complete the evaluation while attendees are still in the room.

Remote and hybrid sessions

Video calls and training that brings in-person and remote participants together.

  • Who is in the room?Word cloud

    One opening question shows that the people with cameras off are there too.

  • Breaking the silencePoll

    When nobody unmutes, put the question on screen and the answers start flowing.

  • An equal voice in a hybrid roomOpen-ended question

    People in the room and people at home answer the same question in the same place.

  • A break from screen fatigueEnergizer

    Pull attention back together with a short game in a long online session.

High school

Exam preparation, revision and discussion-based lessons.

  • Pre-exam revisionCompetition

    Sweep through the whole unit with a fast round of questions.

  • Finding the gapPoll

    Identify which topics need clarification before the class ends.

  • Opening a debateRating scale

    Measure where the class stands on a contested question and start the conversation there.

  • Peer feedback after presentationsRating scale

    Let students give each other anonymous feedback on their work.

University

Lecture halls, seminars and remote classes.

  • Participation in a large lecture hallPoll

    See every student's answer on one screen, even in a class of a hundred.

  • End-of-class quizCompetition

    Measure how much of the lecture landed with a handful of questions.

  • Case discussionOpen-ended question

    Collect the different decisions made on the same case and compare them.

  • An experiment inside the lectureExperiential game

    Run game theory, behavioural economics and psychology experiments with the class.

For your next training session

Turn training into a game,
the game into an experience.

Choose a game, invite participants and make room for learning.