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Features

An interaction for every learning moment.

Check the group’s pulse, reinforce knowledge or experience a behavior. Let your interaction serve your training goal.

Remove barriers to participation

Participants join in their browser with a QR or room code, without creating an account or downloading an app.

See what the group thinks

Collect opinions with polls, scales and word clouds. Start the discussion with the group’s answers and make room for different perspectives.

Turn knowledge into small challenges

Check learning with quizzes and knowledge questions. Use the results to identify topics to revisit.

Set the pace of your training

Open the question, collect answers and show the result when you are ready. The shared screen guides participants while the control screen supports you.

Talk about decisions

Explore how choices are made through experiential games. Connect results with discussion questions to turn experience into insight.

Keep learning after the session

Revisit the session report and download results as CSV. Start preparing your next training with the group’s answers.

Interaction library

Choose your purpose.
Find the right game for you.

Start with ready-made scenarios or add your own questions. The catalog below shows the platform’s current interactions.

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Decision Experiments

Explain a concept.
Experience its effect.

The best-known experiments in behavioural economics, staged to work in a real room. The group is split into arms automatically, the decisions produce their own data, and the discussion starts from that data.

The Oyun Deposu difference

A result is not a chart,
it is where a discussion begins.

Every decision experiment closes with a three-step discussion: what happened, what does it tell us, what now. The results screen asks those three questions using the group’s own data.

Questions and scenarios in decision experiments are fixed because wording can influence participants’ choices. Use the options provided by each game to compare different conditions.

See the experience flow →
Sample discussion · Anchoring effect
01

Same question, different starting point.

Groups make estimates after seeing different starting values.

02

Why did the estimates differ?

Compare the results and discuss the role of initial information in decisions.

03

How does this relate to work?

Find examples from pricing, negotiation and evaluation.

Icebreakers & Energizers

Isınma, Tanışma
& Enerji Oyunları

Katılımcıları hızlıca oyuna dahil eden, birbirleriyle etkileşim kurmalarını sağlayan ve eğitim veya workshop öncesinde grubu harekete geçiren kısa interaktif oyunlar.

For your next training session

Turn training into a game,
the game into an experience.

Choose a game, invite participants and make room for learning.