Audience Questions
Participants submit questions from their phones and vote for those they want answered. You answer and mark them off.
When to use it: Spend time on the questions a large group most wants answered.
Add your own contentReinforce learning in training, hear everyone’s ideas in meetings and reflect together in retrospectives. Choose a question or game and let participants join from their phones.
Each card explains what participants do and when the tool is useful. If you need help choosing, tell AI your training goal and get suggestions.
Polls, scales, word clouds, quizzes and Q&A. You write the question; the group’s answers appear on the shared screen.
Participants submit questions from their phones and vote for those they want answered. You answer and mark them off.
When to use it: Spend time on the questions a large group most wants answered.
Add your own contentAsk a question and let everyone write an idea. Vote on the responses together to see which stand out.
When to use it: Collect suggestions beyond the few people who usually speak up.
Add your own contentEveryone answers your question in a few words. Repeated words appear larger on the shared screen.
When to use it: See expectations at the start or memorable takeaways at the end, at a glance.
Add your own contentEveryone distributes 100 points across improvement ideas. The totals show which topics the group prioritises.
When to use it: Decide together what to focus on first when everything feels important.
Add your own contentParticipants answer with a number or a slider. You see the group’s estimates on the results screen.
When to use it: See how expectations differ on questions such as “How many hours will this take?”
Add your own contentUpload an image and let participants mark their answers by tapping it. See together where the markers cluster.
When to use it: Choose a place on a map or identify an area that stands out in an image.
Add your own contentParticipants put your cards in order. You can optionally define a correct sequence to check their answers.
When to use it: Reinforce the steps of a process or compare priority rankings.
Add your own contentChoose two criteria and let participants place a point along those axes. See where the group’s answers cluster.
When to use it: Assess ideas using two criteria together, such as impact and effort.
Add your own contentWrite a question and options, then let participants choose one or more answers. Use it as a knowledge check or an opinion poll.
When to use it: Check understanding of a topic or gather opinions quickly.
Add your own contentVote individually on a question, discuss it together, then vote again. Compare the two rounds.
When to use it: Understand how hearing different reasons can change the group’s views.
Add your own contentParticipants rate one or more statements on your chosen scale, for example from 1 to 5.
When to use it: Measure satisfaction, confidence or the degree of agreement with an idea.
Add your own contentParticipants type an answer without seeing options. Responses are checked against your correct answer and scored.
When to use it: Check whether participants can recall a concept without a prompt.
Add your own contentWhat went well, and where did you struggle? Gather the team’s experiences and suggestions, then choose improvement priorities together.
Ask a question and let everyone write an idea. Vote on the responses together to see which stand out.
When to use it: Collect suggestions beyond the few people who usually speak up.
Add your own contentVote individually on a question, discuss it together, then vote again. Compare the two rounds.
When to use it: Understand how hearing different reasons can change the group’s views.
Add your own contentStart with introductions, or bring the energy back after a long session. Ready-made games that take a few minutes.
Everyone picks five words and marks the letters as they appear. The first to complete their words and call a valid Bingo wins.
When to use it: Bring attention back with a short game after a long presentation.
Adjust to your trainingOne person shares a trait about themselves. Someone who shares it says “Me too” and takes the next turn, extending the chain.
When to use it: Help people who have just met start a conversation through common ground.
Adjust to your trainingClues participants have written about themselves are revealed one by one. The group guesses who each set describes.
When to use it: Discover lesser-known sides of teammates through a guessing game.
Adjust to your trainingTeams find and complete tasks around the workshop space. A different teammate submits the evidence for each task.
When to use it: Get people moving and working together through shared tasks.
Adjust to your trainingParticipants meet different people over three rounds. Everyone shares a useful method and learns one from their partner.
When to use it: Exchange practical experience and meet people beyond familiar circles.
Adjust to your trainingTeams physically line up according to a given criterion. A representative signals they are ready and the trainer checks the order.
When to use it: Practise coordinating as a team during a short movement break.
Adjust to your trainingEveryone picks two places on a map: one linked to a real memory and one bluff. The group hears the stories and votes on which is real.
When to use it: Start introductions with personal stories and curious questions.
Adjust to your trainingTeams develop a name, slogan and product for an imaginary company. They vote on ideas and give a short presentation to the group.
When to use it: Practise generating ideas, making choices and presenting a shared proposal.
Adjust to your trainingTeammates call out their assigned numbers in order. After the first attempt, the team makes a plan and plays again.
When to use it: See how a short planning break affects team coordination.
Adjust to your trainingPairs have a short conversation, then guess each other’s preferences. Each round brings a new partner.
When to use it: Break the ice and discover how well you have got to know someone.
Adjust to your trainingParticipants look for someone in the group who matches a listed trait. They have a short conversation before continuing the game.
When to use it: Get everyone out of their seats and talking to different teammates.
Adjust to your trainingTeammates combine the pieces of information they hold. The rules for communicating change as the rounds progress.
When to use it: Explore how information sharing and communication rules affect teamwork.
Adjust to your trainingParticipants move to areas matching their views and talk with someone who disagrees. They then choose a side again to see what changed.
When to use it: Listen to different perspectives and discuss why opinions change.
Adjust to your trainingThe group first shares its mood anonymously. Everyone then introduces themselves through three photos or sentences.
When to use it: Make time for introductions and understand how the group feels that day.
Adjust to your trainingNot hearing about a concept, but feeling its effect. Participants’ choices become the game’s data, and the discussion starts from the group’s own experience.
Participants see different starting numbers before answering the same question. You then compare the two groups’ estimates.
When to use it: Discuss how the first number we hear can influence pricing or estimates.
Start with ready-made contentParticipants bid for a prize. The highest bidder wins it; the runner-up also pays but receives nothing.
When to use it: Discuss why we keep committing resources to avoid a loss.
Adjust to your trainingA representative proposes how to split 100 points. The group discusses and votes; if the majority rejects it, neither side gets points.
When to use it: Discuss how a sense of fairness shapes negotiation and agreement.
Adjust to your trainingThe same situation is presented to one group in terms of gains and to the other in terms of losses. Compare their choices on the results screen.
When to use it: Explore whether the way a message is worded influences decisions.
Start with ready-made contentEveryone chooses between keeping their budget and contributing to a shared pool. If the pool misses its target, the contributed points are lost.
When to use it: Discuss trust and the tension between personal gain and a shared goal.
Adjust to your trainingParticipants try to follow instructions under time pressure. Afterwards, discuss how they started and what they noticed.
When to use it: Discuss the balance between acting quickly and reading carefully.
Adjust to your trainingCompare responses, discuss why decisions differ, and relate them to your training topic.
Use the discussion questions in decision experiments and ask your group for examples from everyday life or work.
See the experience flow →Groups make estimates after seeing different starting values.
Compare the results and discuss the role of initial information in decisions.
Find examples from pricing, negotiation and evaluation.
Participants join in their browser with a QR or room code, without creating an account or downloading an app.
Open the question, collect answers and show the result when you are ready. The shared screen guides participants while the control screen supports you.
Revisit the session report and download results as CSV. Start preparing your next training with the group’s answers.
Describe your training, your group and the time you have. OyunDeposu AI compares the games in the library and suggests strong options.
See why a game fits, based on criteria such as group size, duration, training goal and interaction type.
You can prepare the games you will use in order during a session as a series. Ask AI to suggest games for it.
The AI never changes your series on its own. You always decide which games are added and how the flow unfolds.
More is on the way. We’re working on OyunDeposu AI supporting you while you facilitate the game and discuss the results, too.
Explore ready-made games or get suggestions from OyunDeposu AI that fit your goal.